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Mr. For Example
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Mr. For Example

@MrForExample
Building the first ever Intention Driven Physics-based Boxing Simulator 🥊🎮 Mostly casual development footages here ☕
⛩️ Tokyo
youtube.com/@MrForExample
Joined November 2022
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    Mr. For Example
    @MrForExample
    May 30
    🥊5 months into development Motion fluidity still not quit there yet, but at least head movement, hands movement and footwork are all procedurally generated by the system in real time according to player input, and they are all works together now, as you can see in the video
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    Mr. For Example
    @MrForExample
    Aug 2
    Because the whole motion system is fully procedural, I can add a new boxer within a day, and things will work with bare minimal parameters turning, the end goal would be any player can add any humanoid character they want within a few hours. Physical Motions Fluidity & Impact
    00:00
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    Mr. For Example
    @MrForExample
    Aug 1
    🥊Physics-based fully procedural boxing motion system that would work with any compatible humanoid character. Video below is a test for one of the character with plenty physical parts.🐺 There are still plenty or room for physical motion & interaction improvements, and more
    00:00
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    Mr. For Example
    @MrForExample
    Jul 1
    For some of you who interested in a in depth video about the control methods: youtu.be/ozdQ36IJjaM @VVarrent @JulesMurot @fromdesertdev @V_DropEmOff @Rock_A_Bye_1990 @Den_Kochetov @michaelCuevas27 @LincolnMargison @stevencheng @TechPostsEU @CallMeWhatNot
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    Mr. For Example
    @MrForExample
    Jun 26
    🥊6 months into development ⚡️Now boxer's procedurally generated motion works with basic physics control setup, from this point forward things will gradually looking more and more exciting! Took quite some experiments to figure out a two way motion & physics system design,
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    Mr. For Example
    @MrForExample
    Jun 27
    🥊Same physics-based procedural motion system, two distinct styles simply base on how you move your boxer Figure I should record some structured movements this time instead random one like in last video; As this system keeps getting better, I'll be able to showcase more and more
    00:00

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