The most frustrating part of AI filmmaking was the gambling.
Testing @BytePlusGlobal’s @seedance 2.5 changed my rhythm: shot approval dropped from 15 rerolls to 1–2 takes (70%+ cost drop & hours saved/scene).
🚀 Live on @BytePlusGlobal @lumina_ai_aiart! API coming soon.
Leo ☄️ on X: "The most frustrating part of AI filmmaking was the gambling. Testing @BytePlusGlobal’s @seedance 2.5 changed my rhythm: shot approval dropped from 15 rerolls to 1–2 takes (70%+ cost drop & hours saved/scene). 🚀 Live on @BytePlusGlobal @lumina_ai_aiart! API coming soon. https://t.co/8Wg9ErOUwH"
- dropping from 15 rerolls down to 2 is massive for actually getting projects finished

