A versatile 2d function plotter
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Updated
May 2, 2026 - JavaScript
A versatile 2d function plotter
한국어 STT 출력의 CER, WER, CRR, 키워드·개체명·코퍼스 평가를 제공하는 Python 패키지
A simple chess game for comparing your moves with other chess engines
This is the repo for Image Fusion evaluation, containing metric EN, CE, MI, FMI_pixel, FMI_dct, FMI_w, PSNR, MSSSIM, RMSE, SF, SD, Variance, EI, AG, VIF, Qcb, Qabf, CC, SCD, Nabf, Qcv.
An advanced AI to play the 2-player board game Othello
🤖 - ⚫ 👨 - ⚪This is basically a AI based 🔟 x 🔟 board Gomoku game where a player can play with the computer.
Evaluation of supervised predictions for two-class and multi-class classifiers
The ScriptNet / competitions site.
A Math expression parser and evaluator with support of runtime data-type checking written in native JS.
Fully automated LLM evaluator
A project using a combination of genetic algorithm and greedy approaches in order to find best project schedule for defined problem constraints
Delta: A DSL for enlivening typeset formulas with interactive explanations
An AI for Minichess (6x5 board) using Minimax with alpha-beta pruning, custom evaluation functions, and a user interface for interactive gameplay. Version-controlled for collaboration. CSE604- Airtificial Intelligence Course Assignment
A Genetic Algorithm project focuses on "Matching" for Computational Biology course, Bar-Ilan University.
Implementing an Minimax agent for Konane game and improving it's efficiency using Alpha-beta pruning
Checkers playing agent with alpha-beta pruning
Mobile application about numerical methods like one variable equations, linear systems of equations and interpolation. (Published in Google Play Store in its version 1.0.5 and +1.000 downloads).
♟ AI agent for a deterministic board game with no hidden information
Implemented AI Multi Agent Search Algorithms - Minimax, Expectimax, Alpha-Beta Pruning, Evaluation Functions.
In the class CS-4341, Artificial Intelligence, we were tasked to build an agent that could play the game of Gomoku. In order to achieve this the team implemented the MiniMax algorithm, Alpha-beta-pruning as well as our own understanding of evualtion function to facilitate the previous two algorithms. Additionally to aide in the agents compentenc…
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